Click to enlargeCodes, Grids & 3D Basics
Shape codes, matrices and the first 3D questions.
- 12 tests of 40 questions in every book, in two sections of 20
- No more than 20 questions of one type in a week, so each type is learned properly
- Built for three passes: two timed attempts on the progress chart, then a cold third pass before the exam
- Full answer key
Want the whole series? The full Non-Verbal Reasoning series is £197, under £20 a book.
How this book is used in our course
Each test is sat under the clock: two sections of 20 questions. Mark, record, and go back over every wrong answer with the child explaining the rule they missed. The book is built for three passes: the second attempt weeks later proves the rule stuck rather than the answer being remembered, and a cold third pass before the exam proves it is still there.
Where it sits in the series
- Previous book in the series: Book 2, Shapes & Patterns
- Next book in the series: Book 4, Spatial Reasoning
What's inside NVR Mastery 3
Five real pages from the book, so you can see exactly what your child will work from. All 10 sample pages are in the viewer.

Codes and grids, and the first proper 3D: counting cubes, plan views, cube nets, opposite faces, nets to cubes.
Twelve tests that pair the logic types, codes, 3 × 3 matrices and pattern grids, with the 3D types most children have never been taught. Codes appear three times in the book because they are the type most often left blank. By Year 4 Term 3 a child has a method for each.

Codes: one letter, one feature. Counting cubes: the cubes you cannot see still count.
Two guides on one page. For codes, find two figures that share a letter and name what they have in common, then check figures with a different letter do not have it. For counting cubes, work column by column, remember the hidden cubes under every raised one, and for "how many more" questions work out the full cuboid and subtract.

Squares in a line with one square between them are opposite. A face can never be opposite a face it touches.
The rule that makes cube nets solvable without a pair of scissors: in a straight line, every other square is opposite; in an L or a zig-zag, fold around the corner and the face that never touches the chosen one is opposite. Each face touches four and is opposite exactly one.

Twenty code questions in fifteen minutes.
Letters in the same position always describe the same feature, and features with no letter are distractors. The test makes a child apply that rule twenty times.

Every answer with its rule or its count.
The working is the method the technique guide taught, applied to the question, so a child can see exactly where they went wrong.
All 12 tests in the book follow the pattern shown here.



