Click to enlargeVocabulary 3 Puzzle Book
Bigger Year 5 missions: seven puzzles and 100 points per unit on the Quest vocabulary.
- 12 units in the book
- Vocabulary turned into a game, with points, medals and Gold to chase
- Full answer key, independently re-checked question by question
Want the whole series? The full English series is £497, under £19 a book.
How this book is used in our course
English books are worked in short daily sessions rather than one long sitting. For vocabulary, the child covers the meaning, says it aloud, then checks; words that are missed go on a card for the week. For comprehension and cloze, the child attempts the passage under a loose time, then marks against the key and rewrites any answer that lost marks.
Where it sits in the series
- Previous book in the series: Book 21, Vocabulary 2 Puzzle Book
- Next book in the series: Book 23, Vocabulary 4 Puzzle Book
What's inside English Mastery 22
Five real pages from the book, so you can see exactly what your child will work from. All 9 sample pages are in the viewer.

Year 5 levels up: twelve bigger missions, seven puzzles each, around 100 points to win.
The units get longer from Year 5: seven puzzles and close to a hundred points per word set, so each one is a proper session with a proper score at the end. The puzzle types are the GL and CEM formats the child already knows, now on the words independent-school Quest papers draw on. Gold is still 90%, and it is harder to earn.

Thirty-one words, seven puzzles, 100 points on the line.
Abandon, absurd, abundant, accuse, accustomed, acquainted, ambition, apprehensive, appreciate. A round hundred to aim for makes the score easy to read: 90 is Gold, and a child knows exactly how many more points they needed.

The Year 5 words, played the detective way.
Amateur, acquainted, besieged, ambition, bemused: fifteen gaps, one word bank, the clue always in the sentence and a point for every one found.

The GL matching game on Year 5 vocabulary.
Sixteen words, sixteen meanings, each used once. The last match is the hardest, which is what makes winning it satisfying.

Add up the points, claim the medal.
Every puzzle answered for all twelve units, so a child totals their score out of 100, records the medal, and plays a rematch on anything below Gold.
All 12 units in the book follow the pattern shown here.



